With all this, I'm not saying the designs are outright bad, or wrong, they are good, I'm saying that for the setting of this particular game the don't seem to fit, if we were talking like a FF game, sure, they fit perfectly and I wouldn't have any problem with the design I know that pretty much all of us will like to see all kind of crazy creatures deep down there, but just because we want to see something, doesn't mean it will be the right choice, that's why I said listening to user feedback is a huge gamble, if you listen too much, the game will look nothing like the original idea the dev/s had, if you listen too little, you might end up leaving some major issues you didn't see in the game. Pretty much the same as for the sea emperor regarding the face, also because it doesn't fit its body, in this case the body does feel right, but the whole face/head seem it will hinder its hydro dynamics, also having a human like mouth doesn't help either to make it feel right. And the problem here, is that the sea emperor has a humanoid torso, only changing it's hands for octopus tendrils, the same for it's legs now, I'm not saying it doesn't look cool, I'm saying it doesn't feel right, because the first thing I thought when I saw it was "what kind of evolution path could justify such design?" and granted, this is a videogame, not everything has to be scientifically accurate, or based and even more, it's a video game based on an alien world, but as I said, it doesn't feel right, because here on earth, there's no animal (aquatic of course) that has a humanoid torso or similar, that makes it difficult to relate to it plus, it more or less common knowledge that our body design is garbage in water, so the kind of body makes it less believable, same with its face, looks more like a human than an animal. Now, I'm, by no means an expert gaming dev or designer, but I have watched tutorials/guides on a professional level (like FZDSCHOOL), and one thing they kept repeating, is that when you are making a design, you need to keep a balanced on how much you go away from a real base, like for example, if you're going for a dragon design, you shouldn't go too far from what everyone else thinks a dragon looks like like making a dragon covered in feathers, because even if it's cool, you're reducing your target audience, meaning less ppl will like it the more bizarre your design is. Ok, that being said, let me now back up my claims. Can likely wrestle and push around others of its kind, but this is never shown or implied.Probably not the best idea that my first post is kinda a complaint/critique about the game, but since I really like this game and the devs are listening to feedback (which IMO I think it's a HUGE gamble -ppl don¿t know what they want-) I really felt compelled to put my to cents, if the game turns out being a disappointment, I could never live with myself knowing that I could have say something to prevent it. The Cyclops, the sub in question, likely weighs around as much as this similarly-sized British submarine. Lifting Strength: At least Class K, likely Class M (Able to push the Cyclops, a 54 meter long submarine, around casually. Speed: Superhuman (Can keep up with the Seamoth, which can move up to 19.49 m/s) One individual charged the Degasi Deep Grand Reef seabase as confirmed in their ninth voice log and ripped apart a section of it) Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 1, 55 m), Underwater Breathing (Type 1), Echolocation (Its roars are effectively sonar)Īttack Potency: Small Building level (Can easily crush a fully modified PRAWN Suit, which can survive at depths of 1700 meters underwater, can tear apart a 54 meter long submarine. It is currently the fifth-largest life form in Subnautica, behind the Reefback, the Ghost Leviathan, the Sea Dragon Leviathan and the Sea Emperor.Ĭlassification: Aquatic Lifeform, Leviathan Class Predator The Reaper Leviathan is an aggressive leviathan class fauna species from Subnautica usually found swimming in large open areas.
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